A Hysterical Historical Revue of Human Computer Interaction

Logo for HumanTech podcastIn this HumanTech podcast episode Susan takes us deep into the history of human computer interactions and the early days of computers.

HumanTech is a podcast at the intersection of humans, brain science, and technology. Your hosts Guthrie and Dr. Susan Weinschenk explore how behavioral and brain science affects our technologies and how technologies affect our brains.

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The 4 Magic Questions To Ask Before You Design Anything

Magic Want

I’ll go so far as to say that if you don’t know the answers to these four questions before you design, then your design will be, at best, mediocre, and possibly a disaster.

Designing anything — websites, software, apps, TV ads, physical spaces, documents – is tough. It takes art and science. Most design principles don’t work in all situations. Designers end up saying “it depends” a lot.

But these four magic questions ALWAYS apply. I ask these questions of my clients every time I design a product, or evaluate a product. Interestingly, although these are basic questions and not really hard to ask, it’s often the case that my clients don’t know or aren’t sure, or aren’t in agreement on the answers.

Here are the 4 magic questions:

1. Who is the target audience? This thing you are designing — who is it that is most often  going to use it? Who is it that you really want to use it? Everyone thinks they know who the target audience is until you ask the question. Then you and everyone else find out that the team doesn’t agree on the target audience. If you don’t know who you are designing for, then what is it you are designing?

2. What does the target audience want to do? Recently I want to the Healthcare.gov website. This is the website you go to get sign up for healthcare insurance in the USA. I had two basic things I wanted to do at the website:

a) My family has been getting health insurance through my husband’s employer, but they’ve announced that they are no longer going to provide insurance, and that everyone will have to go to the “exchanges” and purchase their own insurance. So one of the things that I wanted to do at Healthcare.gov was see what my options might be for insurance, and what it was likely to cost.  You can’t do that at the website. You can find out if you are eligible, based on income, for subsidies. You can read about what to do to “get ready” so that you can apply on November 15 when applications open up. But you can’t input a few basic pieces of data and get an estimate of cost or see what types of policies are available.

b) I have my own business, so the other option I am considering is offering health insurance to my employees. I am wondering if that would be a good option, and then I’d be covered, right? Would it cover my family too? These are the questions I had about employers buying insurance through the “exchange”.  Guess what. You can’t get information on employer plans at the website either. Or if it’s there it’s really well hidden!

Maybe I’m just an outlier. Maybe there aren’t very many people who want to do these two tasks at the Healthcare.gov website. It’s possible. Maybe I’m not the target audience. If we asked the Healthcare.gov design team what the target audience wants to do at the website I wonder what would they say?

3. What does the product owner want the target audience to do? This is not always the same as what the target audience wants to do. I may want to use the pharmacy app to see if there are drug interactions for prescription medication and the pharmacy company may want me to notice the store specials and come into the store. I may want to look up information on climate change and the website owner whose site I go to may want me to sign up for the newsletter. I may want to communicate with my friends and the product owner may want me to sign up for a premium account.

Some designers get stuck on taking only the target audience’s point of view.  You need both. It’s ok for the product owner to want the product to be used in a certain way; to want the target audience to take a certain action. After all, they are committing a lot of money and resources to building this product. And it’s likely for a reason other than or in addition to, fulfilling the target audience’s desires and wishes.  There’s likely to be a business/organization goal too. Does the design team know what that is? If they don’t, how can they be sure to design to match the business/organization goal as well as do what the target audience is hoping for?

4. What is the target action at this particular point? At every point, at every interaction moment, on every page, on every screen,  there is a target action that you want the target audience to take. Does the designer know what that target action is? If not, then how does the designer know what to design? Is the goal to have the target audience click on the Add To Cart button? Is it to share information with a friend? Is it to fill out a form and press the  “Sign Me Up” button? Is it to play a video? Is it to click for more information? Is it to pick up a product to try out in the store? If you want people to take a specific action then you have to design with that action in mind. If there is no action in mind then what is the designer doing?

When clients bring me in I always ask these four magic questions, and I’m often surprised how often the answers aren’t clear, or the team doesn’t agree, or no one has really thought about it.

Ask the 4 magic questions. Know the answers. And then your designers can design or re-design a GREAT product!

What do you think? Do you ask/answer these 4 questions before design? Do you find that your team/stakeholders/clients know the answers when you do? Are there are questions that you consider the “magic” critical questions to ask and answer?

If you haven’t already, be sure to check out our white paper Why Re-designs Fail.

A Podcast on Affordances and Adaptive Interfaces with Justin Davis

Photo of Justin Davis
Justin Davis of Madera Labs

Justin Davis of Madera Labs is a great speaker and a lot of fun to talk with. I met Justin in 2010 in Lisbon Portugal, where we were both speaking at the UXLX conference.  I invited him to speak on a panel with me at the HCI conference in 2011. I think we talked non-stop for 5 hours one day at the conference. Most of that was just because we can’t stop talking about user experience and designing interfaces, but for a half hour we turned on the microphones and recorded an interview together. It’s a deep dive into affordances and adaptive interfaces.

You can listen to the podcast by clicking on this link (30 minute podcast)

In this podcast we talk about:

What is an affordance 

Are affordances important on even something as mundane as a form (the answer is yes)

Have affordances been disappearing over time in interfaces?

Why it is a problem when affordances are missing

Is there a clash between visual design styling and human cognition

The 4 types of affordances — (we refer to the chart below in the podcast):

Chart about affordances

How thinking about affordances helps pay attention to the small things that are important but can be overlooked.

In addition to talking about affordances we talked about adaptive interactions – where the website/app changes based on the users’ actions, including:

Content based adaptation – change content on the page based on your past behavioral data

Content based filtering – change your interaction choices based on your past behavior

Collaborative filtering – change content and interaction based on what others have done who seem to like what you like

Interaction adaptation – the interface changes, not based on content consumption, but based on how you move through the interface.

What do you think? Are affordances important? What is the future of adaptive interfaces?

FYI — Justin’s twitter address is: @jwd2a