The Need To Belong

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If people don’t get enough social interaction they can literally die. In this HumanTech podcast episode we explore the powerful drive we all have — the need to belong.

HumanTech is a podcast at the intersection of humans, brain science, and technology. Your hosts Guthrie and Dr. Susan Weinschenk explore how behavioral and brain science affects our technologies and how technologies affect our brains.

You can subscribe to the HumanTech podcast through iTunes, Stitcher, or where ever you listen to podcasts.

The Science Of Decisions

Logo for HumanTech podcastHow we really make our decisions may surprise you. In this HumanTech podcast we explore the newest research on decision-making.

HumanTech is a podcast at the intersection of humans, brain science, and technology. Your hosts Guthrie and Dr. Susan Weinschenk explore how behavioral and brain science affects our technologies and how technologies affect our brains.

You can subscribe to the HumanTech podcast through iTunes, Stitcher, or where ever you listen to podcasts.

The Next 100 Things You Need To Know About People: #112 — More nouns = more clicks

picture of someone pressing a button at a smartphoneIf you’ve ever had to name a button on a website, app, or landing page, then you’ve probably had the moment where you’re going back and forth between options.  Do I name the button “Sign up” or “Register”?  Do I use “Donate Now” or “Be a Donor”?

Is there a way to word requests, or buttons that encourages people to take action?

Gregory Walton at Stanford studies connectedness and affiliation between people. In a series of experiments, he tested how different labels affect behavior. We tend to think that preferences and attitudes are stable. People like opera or they don’t. People like to go dancing or they don’t. Walton thought these attitudes and preferences might not be so stable after all. Maybe how people think of themselves—and how that influences their behavior—is more temporary and fluid. And maybe whether they act, or not, can be influenced by labels.

He conducted a series of experiments to test this out. In the first experiment, participants evaluated the preferences of others described with noun labels or with verbs:

“Jennifer is a classical music listener.”

or

“Jennifer listens to classical music a lot.”

He tested a wide variety:

Author

  • X is a Shakespeare reader.
  • X reads Shakespeare a lot.

Beverage

  • X is a coffee drinker.
  • X drinks coffee a lot.

Dessert

  • X is a chocolate eater.
  • X eats chocolate a lot.

Mac/PC

  • X is a PC person.
  • X uses PCs a lot.

Movie

  • X is an Austin Powers buff.
  • X watches Austin Powers a lot.

Music

  • X is a classical music listener.
  • X listens to classical music a lot.

Outdoors

  • X is an indoor person.
  • X spends a lot of time indoors.

Pet

  • X is a dog person.
  • X enjoys dogs a lot.

Pizza

  • X is a Pepe’s pizza eater.
  • X eats Pepe’s pizza a lot.

Sleeping time

  • X is a night person.
  • X stays up late.

Sports

  • X is a baseball fan.
  • X watches baseball a lot.

Walton tried to use statements that are used in conversation, for example, “Beth is a baseball fan,” and “Beth watches a lot of baseball.” He didn’t use “Beth is a baseball watcher,” even though that’s technically a better word match.

He found that when people read nouns to describe other peoples’ attitudes they judged those attitudes to be stronger and more stable than when the attitudes were described with the verbs.

In a second experiment, he used similar sentences and had people describe themselves. People would fill in the blanks, for example:

Dessert

  • I’m a ___ lover. (chocolate . . .)
  • I eat ___ a lot. (chocolate . . .)

Mac/PC

  • I’m a ___ person. (Mac/PC)
  • I use ___ a lot. (Mac/PC)

Outdoors

  • I’m an ___ person. (outdoors/indoors)
  • I spend a lot of time ___. (outdoors/indoors)

After the participants had filled in the blanks, Walton asked them to rate their strengths and preferences. For example, on a scale from one to seven:

  • “How strong is your preference for this topic?”
  • “How likely is it that your preference for this topic will remain the same in the next five years?”
  • “How likely is it that your preference for this topic would remain the same if you were surrounded by friends who did not enjoy what you prefer?”

When the nouns were “regular” (i.e, not made-up words or phrases) then participants evaluated their preferences as being stronger.

To vote? Or to be a voter

Christopher Bryan and Gregory Walton (2011) conducted additional studies to see if this idea of nouns and verbs would affect voting.

They contacted people who were eligible to vote, but hadn’t registered yet (in California in the United States). The participants completed one of two versions of a brief survey.

One group of participants answered a short set of questions that referred to voting with a noun:

“How important is it to you to be a voter in the upcoming election?”

Another group answered similar questions worded with a verb:

“How important is it to you to vote in the upcoming election?”

The researchers’ hypothesis was that using the noun would create more interest among the participants, and that they’d be more likely to register to vote. After completing the survey, the participants were told that to vote they would need to register and they were asked to indicate how interested they were in registering. Participants in the noun group expressed significantly more interest (62.5 percent) in registering to vote than participants in the verb group (38.9 percent).

Bryan and Walton didn’t stop there. They recruited California residents who were registered to vote but hadn’t yet voted by mail. They used the same noun and verb groups the day before or the morning of the election.

They then used official state records to determine whether or not each participant had voted in the election. As they had predicted, participants in the noun condition voted at a significantly higher rate than participants in the verb condition (11 percent higher).

They ran the test again in New Jersey for a different election and, again, the people in the noun group voted more than those in the verb group.

Invoking a group identity — I have a theory about this, too. In How to Get People to Do Stuff, I wrote that everyone has a need to belong. Using a noun invokes group identity. You’re a voter, or you’re a member, or you’re a donor. When you ask people to do something and phrase it as a noun rather than a verb, you’re invoking that sense of belonging to a group and people are much more likely to comply with your request.

Takeaways

  • When naming a button on a form or landing page, consider using a noun, not a verb: “Be a member” or “Be a donor” instead of “Donate now.”
  • When writing a description of a product or service, use nouns instead of verbs. For example, say, “When you’re ready to be an expert, check out our training courses,” rather than “Check out our training courses.”
  • Use common nouns. Don’t make up words just to have a noun.

If you liked this article, and want more info like it, check out my newest book: 100 MORE Things Every Designer Needs To Know About People.

The Next 100 Things You Need To Know About People: #111 — When People Feel Connected, They Work Harder

Gregory Walton is a professor at Stanford who has studied the important effects of belonging on behavior. In one of his experiments, Walton (2012) found that when college students believed they shared a birthday with another student, they were more motivated to complete a task with that student and performed better on the task than if they were not told about any connection. He found the same effect with four- and five-year-olds.

Tandem Bicycle

In another experiment with Walton, David Cwir (2011) had people who were part of the experiment jog in place in pairs, raising their heart. Participants who felt they were socially connected to their running partner (for example, were told they had the same birthday) had an increase in their heart rate as the other person’s heart rate increased from jogging. They also rated the other person as being more connected to them than people who were not told they had the same birthday.

Cwir and Walton concluded that it’s easy for people to take on the goals, motivations, emotions, and even physical reactions of people whom they feel even minimally connected to.

The social facilitation effect — When people think they’re working together, they work better and longer, and enjoy it more. Research on the “social facilitation effect” goes all the way back to 1920. Floyd Allport (1920) conducted a series of experiments with male college students. In some situations, students worked on word association or writing tasks in a room alone; in other situations, they worked in a group, although all the work was done individually. Allport controlled carefully for things like light and noise.

Here’s what he found:

  • People working in a group came up with ideas faster (from 66% to up to 93% faster) than people working alone.
  • People working in a group came up with more ideas than people working alone.
  • Most individuals did better in the group settings, but a few people who were, in Allport’s words, “nervous and excitable,” showed no difference or a slight decrease when they were with the group.

Priyanka Carr and Gregory Walton (2014) did a more recent series of experiments where they implied that people were working together, when actually everyone was working alone.

In the psychologically together group, participants were told that the study investigated how people work on puzzles together and that they and the other participants would each work on a puzzle called the “map puzzle.” Participants in this together group were told that, after working on the puzzle for several minutes, they would either be asked to write a tip for another person working on the puzzle, or they would receive a tip from another participant also working on the map puzzle. The experimenter explained the puzzle, told the participant to take as much or as little time as they wanted on the puzzle, and then left the room.

A few minutes later the experimenter came back and gave the participant a tip that said, “Here’s a tip one of the other participants here today wrote for you to help you as you work on the puzzle.” The tip was actually from the experimenter, but was presented as though it was from another participant. It had a “To” line with the participant’s first name, and a “From” line with the supposed first name of another participant.

In the psychologically separate group, the experimenter told participants that the research investigated how people work on puzzles and that they would work on a puzzle called the “map puzzle.” The instructions implied that the other participants in the study were working on the same puzzle but no mention was made of working together.

Participants in this separate group were told that, after working on the puzzle for several minutes, they would either be asked to write a tip for or would receive a tip from the experimenter about the puzzle. When they received a tip it said, “Here’s a tip we wrote for you to help you as you work on the puzzle” and it was presented as being from the experimenter. Instead of “To” and “From,” there was a “For” line with the participant’s first name. Otherwise the instructions were the same as for the psychologically together group.

The participants in the together group worked longer on the puzzle, rated the puzzle as being more enjoyable, performed better, and were more likely to choose to work on a related task one to two weeks later than those in the separate group.

Takeaways:

  • When you want your target audience to feel connected to your brand or product, point out anything that you share in common with them.
  • When you’re designing in a team, make sure to point out things that the team members have in common, even if they seem small and superficial.

Here’s the research references:

Allport, Floyd Henry. 1920. “The Influence of the Group Upon Association and Thought.” Journal of Experimental Psychology, 3: 159-182.

Carr, P. B. and Gregory Walton. (2014). Cues of working together fuel intrinsic motivation. Journal of Experimental Social Psychology, 53, 169-184.

Cwir, D., P.B. Carr, Gregory Walton, and S.J. Spencer. 2011. “Your heart makes my heart move: Cues of social connectedness cause shared emotions and physiological states among strangers.” Journal of Experimental Social Psychology, 47, 661-664.

Walton, Gregory M., Geoffrey Cohen, David Cwir, and Steven Spencer. 2012. “Mere belonging: The power of social connections.” Journal of Personality and Social Psychology, 102(3): 513–32. DOI: 10.1037/a0025731
If you liked this article, and want more info like it, check out my newest book: 100 MORE Things Every Designer Needs To Know About People.

Digital Expectations Report From Razorfish

picture of cover of Razorfish ReportIf you haven’t checked out the new report by Razorfish: DIGITAL DOPAMINE: 2015 GLOBAL DIGITAL MARKETING REPORT, you may want to check it out sooner rather than later. And I’m not just saying that because I’m in it! (The report contains a one page interview I did with one of their staff — page 29). It’s an interesting report based on a survey of 1600 millennials and gen-exers from the US, UK, Brazil, and China, as well as some in-depth interviews.

Here are some of my favorite data points:

  • “56% of U.S. Millennials say their phone is their most valuable shopping tool in-store compared to just 28% of U.S. Gen Xers.”
  • “59% of U.S. Millennials use their device to check prices while shopping compared to 41% of U.S. Gen Xers.”
  • “Advertising is most effective when it is part of a value exchange. Consumers are now aware of how much their attention is worth to marketers, and they expect to be rewarded for it. They look to be compensated with loyalty programs, free content or useful tools that solve problems.’
  • “Over half of consumers in the U.S. and U.K. and 69% of consumers in China say they do anything they can to avoid seeing ads. What’s more,they’re actively availing themselves of technology to do so, with a majority of TV lovers using a DVR
    to skip through ads (U.S.—65%, U.K.—73%, China—81%).” Brazil is the outlier on this one: “Fifty-seven percent of Brazilian consumers endorse TV, radio and print ads as most influential,”
  • My favorite point is this one: “Seventy-six percent of people in the U.S., 72% in the U.K. and 73% in Brazil say they are more excited when their online purchases arrive in the mail than when they buy things in store.” I have heard the same comments in my behavioral science research. And the reason has to do with the anticipatory centers of the brain. I wrote about this recently in my report “Why You Should Do Behavioral Science Research At Least Once This Year”.

The Razorfish report is comprehensive.  I think it’s worthy reading if you design or produce digital products, marketing or advertising.

And don’t forget to check out page 29!

What do you think? Does any of this data surprise you?

 

What Would Make An Animated Character Appear “Creepy”?

Realistic animated character that looks creepy.Have you ever stopped to think about animated characters? With the capabilities of graphics these days it’s possible for an animated character to look just like a real person. And then there are still cartoon characters created that look nothing like real people. Have you ever experienced an animated character that “creeped” you out?

Animators have to make constant decisions about how realistic a character should be, and what that even means. Research shows that there is a point where animated characters are not “cute” anymore, and actually can become “creepy”. This point is called the “uncanny valley”.

This semester at the University of Wisconsin, Stevens Point, I worked with a student on an independent study project about the uncanny valley. This blog post is a guest post by the student, Kierstan Leaf, who describes the research study she did this semester:

The Uncanny Valley is the idea that as things, particularly robots and animated characters, become more realistic they eventually hit a point where we determine them to be creepy and nonhuman. This is due to the small inconsistencies that we see within the characters, for example, the skin texture or reflection in the eyes may seem a bit off.  We unconsciously notice these things because these are attributes that we observe daily in our interactions with people.

The Uncanny Valley theory originated from Masahiro Mori, while working with robotics in 1970. He compared the relationship between robots and their “degree of human likeness” (see the references below). Mori noticed that when robots become more lifelike they began to be viewed as being creepy. On the other hand when the robots did not have much human likeness, such as a robot in a factory, the creepy level was very low, if non-existent. 

For this study on the uncanny valley I took images from movies, cartoons, and television shows. I used images that ranged from “less realistic” (in other words, not human-like) to “more realistic”. These images were shown to 58 people to rate on a scale from 1 to 10 where “normal” was at one end and “creepy” at the other. I hypothesized that as the images become more realistic they would be considered creepier. Here’s a short video that summarizes the research shows the images I used, and the results of the study.

 

 

The hypothesis was correct. The more realistic the images were, the more creepy people rated them.

So what does this mean for decisions about animations in design? If  you would like your viewer to fall in love with your character nearly instantaneously, then perhaps you should stick with more cartoonish designs.  If you want your user to be scared of a monster or evil villain, you can push the line of realism and tip your viewer over to the creepy side. Knowing these unconscious reactions exist, you can apply them to your projects.

References: 

Mori, Masahiro. The Uncanny Valley. Trans. Karl F. MacDorman and Norri Kageki. IEEE Spectrum, 2012. Web. 11 Dec. 2014. <http://spectrum.ieee.org/automaton/robotics/humanoids/the-uncanny-valley>. 

Karl F. MacDorman. Exploring the Uncanny Valley. Web. 11 Dec. 2014. <http://experiment.informatics.iupui.edu>.

What do you think? What do you think makes animated characters cross into the “creepy” realm?

If you have questions for Kierstan you can reach her at    kleaf716@uwsp.edu

365 Ways To Persuade And Motivate: #15-24

For this post I’ve put 10 ways to persuade and motivate altogether in one post!

15. Talk first – Research shows that people like to follow a leader and that the person who talks first when a group gets together becomes the leader.

16. Give a gift – When someone gives you a gift you feel indebted and will likely want to give something in return. If you want to increase the likelihood that someone will do something, give them a gift first, and then ask for what you want/need. Whether a website give away, free trial subscription or free eBook include an informative video – give away something of value before asking for people to sign up or make a purchase.

17. Ask for more than what you need/want – Research shows that people are more likely to say yes to your request if you ask for something larger than what you really want first. When your initial request is denied, come back with a smaller one (the one you really wanted). Not only will they be more likely to say yes, they will be more committed to following through if it is a second request.

18. Use nouns – When you use a noun it evokes group identity. People are more likely to take an action when they feel part of a group. For example, instead of having a button on your website that says “Donate Now,” phrase it as “Be A Donor.” Instead of “Join Now” use “Be A Member.”

19. Say how many other people are doing it – Research shows that we look to what other people are doing to decide what we should do. If we think a lot of people are doing something we are more likely to do it too. Especially if the situation is ambiguous or uncertain. Make reference to how many people have already taken the desired action. “Over 2,500 people have already downloaded the e-book.”

20. Model the behavior – Mirror neurons in our brain make us likely to imitate what others are doing. Show someone else taking the same action. For example, have a video that shows someone filling out the form on the website and pressing the “Sign Me Up” button.

21. Imitate others’ body gestures – In a face-to-face interaction imitate what other people are doing. If they sit back, you should sit back. If they put their hands on the table, put your hands on the table. Research shows that people that imitated the other person’s body language were rated as being more likable and were more persuasive.

22. Be passionate and excited about your idea – Emotions are contagious. If you are passionate and excited about your idea it will be conveyed through your voice and body language and others will become passionate and excited too.

23. Use strong emotions (positive or negative) – If you want something to go viral then use strong emotions. Messages or ideas that include strong emotions go viral more than messages without emotions. It doesn’t even matter if the emotion is positive or negative. Just showing strong emotions inspires people to act.

24. Synchronous behavior – If you want to bond a group have them do something together and preferably something rhythmic. When we engage in rhythmic behavior as a group (singing, drumming, dancing), the neurochemical oxytocin is released. Oxytocin makes us feel a sense of bonding with those around us.

What do you think? Have you used any of these 10?

For more information check out my books, or better yet, sign up for one of our in-person or online video courses.

365 Ways To Persuade And Motivate: #9 Give Feedback Without Praise

Picture of two sillouetted people talkingDuring this series on 365 Ways To Persuade and Motivate I’ve had a few posts about rewards and also some about the desire for mastery. One way to reward people is to give them praise (“Wow, you did a great job on that report”). And because we want to motivate people, and we think praise is a reward, we may tend to use it a lot. But if you are trying to stimulate someone’s internal desire for mastery, then using praise is actually counter-productive.

Rewards are a type of extrinsic motivation. The motivation is coming from outside the person. It’s external, hence “extrinsic”. Praise is extrinsic. But if you have decided to use the desire of mastery to motivate people, instead of using rewards, you are using intrinsic motivation. The motivation is coming from inside the person. And the interesting thing is that extrinsic praise tends to dampen intrinsic motivation coming from the desire for mastery.

In a previous post I talked about how important feedback is if you are trying to stimulate the desire for mastery. You need to give lots of feedback to people on how they are doing in order to keep that intrinsic motivation going. BUT it’s important to note that research by Mark Lepper shows that if you give a reward when people do something it dampens their desire to do it for intrinsic reasons.

Valerie Shute analyzed hundreds of research studies on the use of feedback, and she reports that the best feedback separates objective feedback from praise. This makes sense in thinking about Mark Lepper’s research too. People don’t need your praise to keep going,and switching to praise takes the focus off of intrinsic motivation and puts it on extrinsic motivation. This may actually decrease the desire for mastery.

Combining feedback on what the person did incorrectly and what needs to change with praise can be confusing to the person receiving the feedback. Here’s an example. Let’s say Jerome is teaching Kathleen how to be a barista in a coffee shop. He has her try making a cup of coffee. Then he gives her feedback: “You didn’t clean out the filter thoroughly enough. All the residue needs to be flushed out. Let’s give that another try.”

His feedback was objective and did not include praise. What if Jerome had said, “You didn’t clean out the filter thoroughly enough. All the residue needs to be flushed out. Great job, though, for your first time. You’re really getting the hang of it! Let’s give that another try.”

The second way combines feedback and praise. It might make Jerome feel better, but it probably confuses Kathleen. Did she do the cleaning correctly or not?

You are going to have to decide whether to use the desire for mastery to motivate a particular person in a particular situation, or a reward. The desire for mastery is more powerful, so if possible try that first. And don’t mix in rewards with desire for mastery techniques. If you are going for the desire for mastery then keep your feedback objective and free of praise.

What do you think? Have you tried different kinds of feedback?

Here are the Shute and Lepper references:

Shute, Valerie. 2007. Focus on Formative Feedback. http://www.ets.org/Media/ Research/pdf/RR-07-11.pdf.

Lepper, Mark, David Greene, and Richard Nisbett. 1973. “Undermining children’s intrinsic interest with extrinsic reward: A test of the ‘overjustification’ hypothesis.” Journal of Personality and Social Psychology 28(1): 129–37.

To learn more check out our 1 day seminar on The Science of Persuasion.

365 Ways to Persuade And Motivate: #5 Point Out How People Are Connected

picture of a man jogging in placeWhen people feel connected to each other then they are more motivated to work together. Even pointing out how people are connected in small ways affects behavior.

Gregory Walton is a professor at Stanford who has studied the effects of belonging on behavior. In one of his experiments, Walton found that when college students believed they shared a birthday with another student, they were more motivated to complete a task with that student and performed better on the task. He found the same effect with four and five year olds.

In another study Walton put two people in a room. One was a study participant and the other was part of the experiment. Walton told the participant that they had the same birthday as the other person in the room. When the other person  jogged in place and raised his or her heart rate the participant’s heart rate went up too, even though he or she was not jogging in place, as long as Walton had established a connection (i.e., the same birthday). Walton concluded that it’s easy for people to take on the goals, motivations, emotions, and even physical reactions of people whom they feel even minimally connected to.

In other research Walton found that when people feel they are working with others as a team to reach a goal, they are more motivated to achieve the goal, even without any extrinsic reward, than if they are working alone. They work harder and longer at the task, become more absorbed and perform better.

You can persuade people to work harder and to work together if you have them interact with other people and point out to them two things: that they are connected to the other people and how they are connected.

What do you think? Have you found this to be true?

Here’s a reference for the Gregory Walton studies:

Walton, Gregory M., Geoffrey Cohen, David Cwir, and Steven Spencer. 2012. “Mere belonging: The power of social connections.” Journal of Personality and Social Psychology 102(3): 513–32. doi: 10.1037/a0025731.

To learn more check out our 1 day seminar on The Science of Persuasion.

365 Ways To Persuade & Motivate: #2 Use The Word “Because”

picture of people waiting in lineIn the first blog post of this new “365” series I cited new research on eye contact. But sometimes I think it’s important to go back to “foundational” (i.e. old!) research. So #2 in the series comes from research conducted in 1978.  Ellen Langer (Professor of Psychology at Harvard) published a research study about the power of the word “because”.

Langer had people request to break in on a line of people waiting to use a busy copy machine  on a college campus. (Remember that this is in the 1970′s — there weren’t computers and printers. People did a lot more copying back then, so there were often lines waiting to use a copy machine). The researchers had the people use three different, carefully worded requests to break in line:

  1. “Excuse me, I have 5  pages.  May I use the xerox machine?”
  2. “Excuse me, I have 5  pages.  May I use the xerox machine, because I have to make copies?”
  3. “Excuse me, I have 5  pages.  May I use the xerox machine, because I’m in a rush?”

Did the wording effect whether people let them break in line? Here are the results:

  1. “Excuse me, I have 5  pages.  May I use the xerox machine?” [60% compliance]
  2. “Excuse me, I have 5  pages.  May I use the xerox machine, because I have to make copies?”[93% compliance]
  3. “Excuse me, I have 5  pages.  May I use the xerox machine, because I’m in a rush?” [94% compliance]

Using the word “because” and giving a reason resulted in significantly more compliance. This was true even when the reason was not very compelling (“because I have to make copies”). The researchers hypothesize that people go on “automatic” behavior or “mindlessness” as a form of a heuristic, or short-cut. And hearing the word “because” followed by a reason (no matter how lame the reason is), causes us to comply.

They also repeated the experiment for a request to copy 20 pages rather than five. In that case, only the  “because I’m in a rush” reason resulted in compliance.

So what does this all mean?:

When the stakes are low people will engage in automatic behavior.  If your request is small then follow the request with the word “because” and give any reason.

If the stakes are high, then there is a little more resistance, but still not too much. Use the word “because” and try to come up with at least a slightly more compelling reason.

What do you think? Has this worked for you?

Here’s the research citation:

Langer, E., Blank, A., & Chanowitz, B. (1978). The mindlessness of Ostensibly Thoughtful Action: The Role of “Placebic” Information in Interpersonal Interaction.  Journal of Personality and Social Psychology, 36(6), 635-642.

To learn more check out our 1 day seminar on The Science of Persuasion.