100 Things You Should Know About People: #73 — 1st Screening About Trusting A Website Is Based On The "Look And Feel"

The word TrustThere isn’t a lot of actual research on trust and website design. There are a lot of opinions, but not necessarily much real data. Research by Elizabeth Sillence and team (2004) provides some solid data, at least in regard to health websites. Sillence researched how people decide whether and which health websites to trust. Participants in the study were all patients with hypertension. (In previous research Sillence used the topic of menopause, and found similar results). In this study participants used websites to look for information about hypertension.

Design is the first filter — When participants in the study rejected a health website as not being trustworthy, 83% of their comments were related to design factors, such as an unfavorable first impression of the look and feel, poor navigation, color, text size and the name of the website.

Content is the second filter — Once the first filter was applied, if the website hadn’t been rejected, then participants mentioned content rather than design factors. 74% of the participants’ comments were about content being important in deciding whether they found a site trustworthy (after the initial design impression). For example, if the sites were owned by well known and respected organizations, advice written by medical experts, and sites that were specific to them and that they felt were written for people like themselves.

A One-Two Punch — People use both design factors and content in deciding whether to trust a website, but the design impression comes first. If the design is not professional and deemed trustworthy they’ll never see the content.

What do you think? Do you find that you do that initial first impression based on design?

And for those of you who like to read the research:

Sillence, Elizabeth, Briggs, P. Fishwick, L., & Harris, P. (2004). Trust and mistrust of online health sites. CHI’04 Proceedings of the SIGCHI Conference On Human Factors In Computer Systems. New York: ACM.


 

100 Things You Should Know About People: #52: People Create Mental Models

Person thinking about a book


Imagine that you’ve never seen an iPad, but I’ve just handed one to you and told you that you can read books on it. Before you turn on the iPad, before you use it, you have a model in your head of what reading a book on the iPad will be like. You have assumptions about what the book will look like on the screen, what things you will be able to do, and how you will do them—things like turning a page, or using a bookmark. You have a “mental model” of reading a book on the iPad, even if you’ve never done it before. If you’ve used an iPad before, your mental model of reading a book on an iPad will be different than that of someone who has never used one, or doesn’t even know what an iPad is. If you’ve been using a Kindle for the past year, then your mental model will be different from someone who has never read a book electronically. And once you get the iPad and read a couple of books on it, whichever mental model you had in your head before will start to change and adjust to reflect your experience.

What is a mental model? — The term mental model has been around for at least the last 25 years. One of my favorite definitions is from Susan Carey’s 1986 journal article, “Cognitive science and science education”, which says:

“A mental model represents a person’s thought process for how something works (i.e., a person’s understanding of the surrounding world). Mental models are based on incomplete facts, past experiences, and even intuitive perceptions. They help shape actions and behavior, influence what people pay attention to in complicated situations, and define how people approach and solve problems.”

Users create mental models very quickly — often before they even use a website or a product. Users’ mental models come from their prior experience with similar sites or products, assumptions they have, things they’ve heard others say, and also from their direct experience with the product or device. Mental models are subject to change.

Mental models vs. conceptual models — In order to understand why mental models are so important to design, you have to also understand what a conceptual model is and how it is different from a mental model. A mental model is the representation that a person has in their minds about the object they are interacting with. A conceptual model is the actual model that is given to the person through the design and interface of the actual product. Going back to the iPad ebook example, you have a mental model about what reading a book will be like in the iPad, how it will work, what you can do with it. But when you sit down with the iPad, the “system” (the iPad) will display what the conceptual model of the book app actually is. There will be screens, and buttons, and things that happen. The actual interface is the conceptual model. Someone designed an interface and that interface is communicating to you the conceptual model of the product.

Why care about this mental model/conceptual model idea? —Here’s why you should care: If there is a mismatch, between the person’s mental model and the product’s conceptual model, then the product or website will be hard to learn, hard to use, or not accepted. How do mismatches occur? Here are some examples:

  • The designers thought they knew who would be using the interface and how much experience they had with interfaces like this, and they designed according to those assumptions without testing them, and it turns out their assumptions were wrong.
  • The audience or the product or website is varied. The designers designed for one “persona” or type of audience, and the mental model and conceptual model match for that group, but not for others.
  • There are no real designers. The conceptual model wasn’t really designed at all, It’s just a reflection of the underlying hardware or software or database. So the only people whose mental model it fits are the programmers. If the audience is not the programmers then you are in trouble.

What if the mental models the users have won’t work? — What if it’s a brand new concept and you don’t want to match the current mental model? — What about the idea that people who have only read real, physical books will not have an accurate mental model of reading books on the iPad? In this case you know that people will not have an accurate mental model that fits. You will need to change their mental model. The best way to change a mental model is through training. You can use a short training video to change the mental model before the iPad even arrives at their door. In fact, one of the best purposes of training on a new product is to adjust the audiences’ mental model to fit the conceptual model of the product.

A different use of the term – By the way, the way I’m using the term mental model is, I believe, the most common definition, but it does not fit with at least one of the new definitions I’ve been reading and hearing about lately. Indi Young has written a book called Mental Models, and she’s using the term in a different way. She diagrams the behavior of a particular audience doing a series of tasks, including their goals and motivations. Then underneath that she describes what the “system” or product will do, or be like, in order to match the task. This entire structure she calls a “mental model.” Her methodology and its output look useful, but it doesn’t match the definition of mental models that I’m using here.

The Best Designers — a) understand the mental models of the intended audience (with task analysis, observations, interviews, etc), and  b) design a conceptual model to fit the audience’s mental model, or a design a new one and know how to get us to switch from old to new.

Take Aways:

  • People always have a mental model, and it often doesn’t match what the conceptual model that someone designed (or forgot to design!).
  • The secret to designing an intuitive and delightful product experience is making sure that the conceptual model of the product matches, as much as possible, the mental models of your audience.
  • If you have a brand new product that you know will not match anyone’s mental model then you will have to provide training to prepare the person to create a new mental model.
  • If you are struggling to learn how to use a new website, software or device, it might be because you are holding on to an old mental model that doesn’t work anymore. Try letting it go and looking at the product without so many assumptions about how it works.

What do you think? What products have you had a hard time with because your mental model didn’t match the conceptual model? If you are a designer, what do you do to try and get a better match?

Sometimes The Best Idea Is To Steal One

bottle of Method laundry detergentWhat do rolling luggage and Method laundry detergent have in common? Bear with me while I tell some stories, and I’ll explain.

The Mayans had wheeled toys, but not wheeled tools — I’m listening to a Financial Markets course by Robert Shiller from Yale. In one of the lectures, Professor Shiller talks about the Mayan culture. When the Spanish came to the New World in the 16th century they were impressed with the Mayan culture, for example, the buildings of the Mayans, and the Mayan calendar, which was more accurate than the calendar used in Europe at the time. But they noticed that the Mayans did not have any wheeled tools — no carts, no wagons, not even a potter’s wheel. Interestingly, the Mayans did know about wheels. Archeologists have found many wheeled pull toys, for example, animals made of fired clay that stand on a platform with four wheels, and a string around the neck. So the wheel existed, but not for a utilitarian purpose. here’s a picture of an early Mayan toy with wheels.

Picture of a mayan toy

The invention of rolling luggage — Professor Shiller goes on to talk about rolling luggage carts. Luggage itself has been around for a long while. First there were large “steamer” trunks that were used on ocean voyages, and then later on many variations of suitcases. Wheels have been around for a long time, yet like the Mayans, no one had thought to put wheels on luggage. The first time that someone married wheels and luggage was 1973! Robert Plath, a pilot, is often credited for creating wheeled luggage in 1988. Though he is the one who created the rolling luggage that we are all used to these days, Bernie Sadow was actually the first person to put wheels on luggage. Bernie’s rolling luggage is different from the carry-ons we use today, but he was the first (and he has a patent to prove it). And if you want to get picky, a man named Denton Chester Crowl In the early 1900’s invented a set of wheels that could be attached to luggage temporarily. Here’s a picture of one of Bernie’s  versions of  luggage with wheels.

Picture of Bernie Sadow's rolling luggage

Innovation is all around us — Professor Shiller’s point is that there are always new inventions in any field. Even when we think we are quite advanced, we can assume that there will be more innovation and inventions. I think the key is to be willing to steal ideas. In other words, look around at what works in one arena, and figure out how to apply that existing idea to the design of something new in your field.

Where the laundry detergent fits in — In a more recent example, Method One has recently come out with laundry detergent. I use liquid laundry detergent (Purex is the brand I’ve been using for at least 15 years or maybe more). The typical liquid laundry detergent bottle is large and clunky. You take off the lid, then pour detergent in the lid as a measuring device, pour the liquid from the lid onto your clothes, and then replace the lid. It kind of works, but you always end up with a sticky mess on the outside of the bottle, as the liquid drips down the side. Method One is different. They took the pump dispenser used in other products (think window cleaner or hand soap dispenser) and put it on a small, sleek bottle of laundry detergent. You just press down 3 or 4 times and out comes the correct amount of laundry detergent. Small, easy to handle, no mess.

What do you think? — Have you ever had a design problem that you were stuck on? Did you try looking around you to see if there was a design from another object that you could use to get unstuck?

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