Deciding What’s Ethical

Logo for HumanTech podcastSometimes I think we get so busy with designing ads, marketing campaigns, or the interfaces for digital products that we forget to stop and think about whether our products and campaigns are ethical. And if you do stop to think about ethics you might not even know where you stand on the question, “Is what I am doing ethical”? What does ethical mean in our digital and advertising soaked world? In this podcast episode we take a shot at discussing how to go about discussing (!) ethics in design.


HumanTech is a podcast at the intersection of humans, brain science, and technology. Your hosts Guthrie and Dr. Susan Weinschenk explore how behavioral and brain science affects our technologies and how technologies affect our brains.

You can subscribe to the HumanTech podcast through iTunes, Stitcher, or where ever you listen to podcasts.

Different Processes For Designing Stuff

Logo for HumanTech podcastYou’d think there would be agreement on the best process to follow if you are going to design a digital product. But there’s not. In this podcast episode we go “into the weeds” a bit and talk about four popular methods for doing design, and their pros and cons: Lean UX, Design Thinking, Agile, and User-Centered Design (UCD).  If you are an experienced designer I bet you have some opinions on which process is the best, and perhaps some strong disagreements on what we say about each.


HumanTech is a podcast at the intersection of humans, brain science, and technology. Your hosts Guthrie and Dr. Susan Weinschenk explore how behavioral and brain science affects our technologies and how technologies affect our brains.

You can subscribe to the HumanTech podcast through iTunes, Stitcher, or where ever you listen to podcasts.

What’s Wrong With Gamification?

Logo for HumanTech podcastA couple of years ago “gamification” was a hot topic. Product managers of software, apps, and internal company intranets and training programs attempted to take the factors that make games engaging and apply those to non-game digital products. The results have largely been less than successful. In this podcast episode we talk about what makes a game a game, and why gamification fails.


HumanTech is a podcast at the intersection of humans, brain science, and technology. Your hosts Guthrie and Dr. Susan Weinschenk explore how behavioral and brain science affects our technologies and how technologies affect our brains.

You can subscribe to the HumanTech podcast through iTunes, Stitcher, or where ever you listen to podcasts.

Photography and Design: James Chudley Is Our Guest On HumanTech Podcast

Logo for HumanTech podcastHow much do you think about photography in the design of websites and digital marketing? James Chudley joins us on this podcast episode to talk about photography,  design, and lots more. And here are some links for things we talk about:

James has a great ebook :Usability of web photos book – http://amzn.to/2nIyOt5

And he has a post about How to run a user centred photoshoot article – https://medium.com/vantage/how-to-run-a-user-centred-photoshoot-97918b17a4e4

We also mention the cxpartners blog – https://www.cxpartners.co.uk/our-thinking/


HumanTech is a podcast at the intersection of humans, brain science, and technology. Your hosts Guthrie and Dr. Susan Weinschenk explore how behavioral and brain science affects our technologies and how technologies affect our brains.

You can subscribe to the HumanTech podcast through iTunes, Stitcher, or where ever you listen to podcasts.

Do We Know What We Are Doing With The Internet Of Things?

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This is our first episode we recorded for the HumanTech podcast. It’s about the confusion we seem to have about how to design products that communicate on their own — the internet of things.

HumanTech is a podcast at the intersection of humans, brain science, and technology. Your hosts Guthrie and Dr. Susan Weinschenk explore how behavioral and brain science affects our technologies and how technologies affect our brains.

You can subscribe to the HumanTech podcast through iTunes, Stitcher, or where ever you listen to podcasts.

Will We Trust Driverless Cars?

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What will it take for humans to be willing to give up control of the wheel? In this HumanTech podcast episode we talk about how the interaction design of a driverless car affects whether or not we trust the car’s decisions.

HumanTech is a podcast at the intersection of humans, brain science, and technology. Your hosts Guthrie and Dr. Susan Weinschenk explore how behavioral and brain science affects our technologies and how technologies affect our brains.

You can subscribe to the HumanTech podcast through iTunes, Stitcher, or where ever you listen to podcasts.

How To Create A Habit Forming Product — Guest Nir Eyal

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For this HumanTech podcast episode, Nir Eyal joins us for a conversation about how can you develop products that people can’t stop using. Nir takes the research on classical conditioning, operant conditioning, and habits and rolls it all together and then applies the research to the design of software and apps.

Listen to the podcast and then for more information you may want to check out Nir’s book, Hooked.

HumanTech is a podcast that explores the intersection of humans, brain science, and technology. Your hosts Guthrie and Dr. Susan Weinschenk explore how behavioral and brain science affects our technologies and how technologies affect our brains.

You can subscribe to the HumanTech podcast through iTunes, Stitcher, or where ever you listen to podcasts.

Quick Review of the Business To Buttons Conference

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In Stockholm Susan was the opening speaker for the 2016 Business To Buttons Conference and Al Gore was the closing speaker!  We talk about the interesting people we met and the equally interesting talks we heard and saw at the conference.

HumanTech is a podcast that explores the intersection of humans, brain science, and technology. Your hosts Guthrie and Dr. Susan Weinschenk explore how behavioral and brain science affects our technologies and how technologies affect our brains.

You can subscribe to the HumanTech podcast through iTunes, Stitcher, or where ever you listen to podcasts.

The Next 100 Things You Need To Know About People: #113 — Some Gestures Are More Natural Than Others

photo of someone touching a tablet screenTell a friend about the last time you went to visit a family member, and you’ll notice that you’re moving your hands and arms while telling the story. Your body is gesturing without you even thinking about it. It’s often thought that people gesture while they talk to convey information. Although that’s true, the latest theory is that the most important reason people gesture is because when you gesture you think better. (It’s an example of embodied cognition which I’ll cover in an upcoming blog post).

Gesturing to manipulate a device — Now we use gestures to use some of our devices (smartphones, tablets, smart watches, mixed reality).  Designers have been designing interactions with keyboards, mice, trackballs, track pads, pens, and touching with fingers. Moving forward we’ll use even more complicated hand, finger, and body movements as gestures for interacting with device interfaces. It’s now possible for people to “grab” something on a screen by making a grabbing motion in the air, or hold out a hand with the palm facing out to tell a robot to stop.

Natural gestures versus forced gestures — many gestures come naturally, others don’t. Moving a finger clockwise to signify that you want to rotate something is a natural gesture, as is holding up your hand with your palm out to tell someone or something to stop. Swiping with two fingers to mean one thing and swiping with three fingers to mean something else are not natural gestures.

Should people have to learn new gestures that aren’t natural to them in order to interact with devices? — You could argue that people often learn new movements to interact with devices. Many people type quickly on a keyboard without thinking about it, yet this is something they had to learn. On the other hand, if you have to read a manual to find out what gestures to use in order to use your latest gadget, that might not be a good thing.

What do you think?– Do we invest enough design time, energy, and knowledge when designing in gestures? Will people “just learn it” or should we be studying and applying natural gesturing more?

Takeaways:

  • Feel free to gesture when you talk. It will help you think.
  • If you are designing a product that works with gestures spend some time first studying gestures that are natural and use those as much as possible.
  • Test your gesture designs out before you commit to them in hardware and software development.

 

If you liked this article, and want more info like it, check out my newest book: 100 MORE Things Every Designer Needs To Know About People.

The Next 100 Things You Need To Know About People: #112 — More nouns = more clicks

picture of someone pressing a button at a smartphoneIf you’ve ever had to name a button on a website, app, or landing page, then you’ve probably had the moment where you’re going back and forth between options.  Do I name the button “Sign up” or “Register”?  Do I use “Donate Now” or “Be a Donor”?

Is there a way to word requests, or buttons that encourages people to take action?

Gregory Walton at Stanford studies connectedness and affiliation between people. In a series of experiments, he tested how different labels affect behavior. We tend to think that preferences and attitudes are stable. People like opera or they don’t. People like to go dancing or they don’t. Walton thought these attitudes and preferences might not be so stable after all. Maybe how people think of themselves—and how that influences their behavior—is more temporary and fluid. And maybe whether they act, or not, can be influenced by labels.

He conducted a series of experiments to test this out. In the first experiment, participants evaluated the preferences of others described with noun labels or with verbs:

“Jennifer is a classical music listener.”

or

“Jennifer listens to classical music a lot.”

He tested a wide variety:

Author

  • X is a Shakespeare reader.
  • X reads Shakespeare a lot.

Beverage

  • X is a coffee drinker.
  • X drinks coffee a lot.

Dessert

  • X is a chocolate eater.
  • X eats chocolate a lot.

Mac/PC

  • X is a PC person.
  • X uses PCs a lot.

Movie

  • X is an Austin Powers buff.
  • X watches Austin Powers a lot.

Music

  • X is a classical music listener.
  • X listens to classical music a lot.

Outdoors

  • X is an indoor person.
  • X spends a lot of time indoors.

Pet

  • X is a dog person.
  • X enjoys dogs a lot.

Pizza

  • X is a Pepe’s pizza eater.
  • X eats Pepe’s pizza a lot.

Sleeping time

  • X is a night person.
  • X stays up late.

Sports

  • X is a baseball fan.
  • X watches baseball a lot.

Walton tried to use statements that are used in conversation, for example, “Beth is a baseball fan,” and “Beth watches a lot of baseball.” He didn’t use “Beth is a baseball watcher,” even though that’s technically a better word match.

He found that when people read nouns to describe other peoples’ attitudes they judged those attitudes to be stronger and more stable than when the attitudes were described with the verbs.

In a second experiment, he used similar sentences and had people describe themselves. People would fill in the blanks, for example:

Dessert

  • I’m a ___ lover. (chocolate . . .)
  • I eat ___ a lot. (chocolate . . .)

Mac/PC

  • I’m a ___ person. (Mac/PC)
  • I use ___ a lot. (Mac/PC)

Outdoors

  • I’m an ___ person. (outdoors/indoors)
  • I spend a lot of time ___. (outdoors/indoors)

After the participants had filled in the blanks, Walton asked them to rate their strengths and preferences. For example, on a scale from one to seven:

  • “How strong is your preference for this topic?”
  • “How likely is it that your preference for this topic will remain the same in the next five years?”
  • “How likely is it that your preference for this topic would remain the same if you were surrounded by friends who did not enjoy what you prefer?”

When the nouns were “regular” (i.e, not made-up words or phrases) then participants evaluated their preferences as being stronger.

To vote? Or to be a voter

Christopher Bryan and Gregory Walton (2011) conducted additional studies to see if this idea of nouns and verbs would affect voting.

They contacted people who were eligible to vote, but hadn’t registered yet (in California in the United States). The participants completed one of two versions of a brief survey.

One group of participants answered a short set of questions that referred to voting with a noun:

“How important is it to you to be a voter in the upcoming election?”

Another group answered similar questions worded with a verb:

“How important is it to you to vote in the upcoming election?”

The researchers’ hypothesis was that using the noun would create more interest among the participants, and that they’d be more likely to register to vote. After completing the survey, the participants were told that to vote they would need to register and they were asked to indicate how interested they were in registering. Participants in the noun group expressed significantly more interest (62.5 percent) in registering to vote than participants in the verb group (38.9 percent).

Bryan and Walton didn’t stop there. They recruited California residents who were registered to vote but hadn’t yet voted by mail. They used the same noun and verb groups the day before or the morning of the election.

They then used official state records to determine whether or not each participant had voted in the election. As they had predicted, participants in the noun condition voted at a significantly higher rate than participants in the verb condition (11 percent higher).

They ran the test again in New Jersey for a different election and, again, the people in the noun group voted more than those in the verb group.

Invoking a group identity — I have a theory about this, too. In How to Get People to Do Stuff, I wrote that everyone has a need to belong. Using a noun invokes group identity. You’re a voter, or you’re a member, or you’re a donor. When you ask people to do something and phrase it as a noun rather than a verb, you’re invoking that sense of belonging to a group and people are much more likely to comply with your request.

Takeaways

  • When naming a button on a form or landing page, consider using a noun, not a verb: “Be a member” or “Be a donor” instead of “Donate now.”
  • When writing a description of a product or service, use nouns instead of verbs. For example, say, “When you’re ready to be an expert, check out our training courses,” rather than “Check out our training courses.”
  • Use common nouns. Don’t make up words just to have a noun.

If you liked this article, and want more info like it, check out my newest book: 100 MORE Things Every Designer Needs To Know About People.